You’ll step into themed escape rooms in Alexandria—maybe Sherlock’s study or Poe’s haunted chambers—and race against the clock with your team. Expect tactile puzzles, playful hints from your local game guide, and lots of laughs as you try to beat the 60-minute challenge together. Even if you don’t solve every clue, you’ll walk out buzzing with energy and inside jokes.
"Wait, is that a secret compartment?" That was the first thing I blurted out, probably too loud, as we circled the old wooden desk in the Sherlock Holmes room. The place had this cozy, almost dusty-library smell — not musty, just kind of comforting. Our game guide, Marcus (he wore a bowtie, which felt right), grinned and just said, "You’ll see." He gave us a quick run-down before locking us in (not literally locked — I checked), and then it was all timers and nervous giggles as we tried to look clever.
I’d never done an escape room in Alexandria before — honestly didn’t expect it to feel so much like stepping onto a movie set. The props were solid; you could actually twist things and hear little clicks or slides behind the walls. At one point my friend Sarah got so into deciphering a clue she started muttering under her breath in her best British accent. We only had 60 minutes for our mission but time got weirdly stretchy — sometimes racing by when we were stuck on a puzzle, other times slowing down when someone shouted “I’ve got it!” and everyone crowded around.
Marcus would drop hints through a speaker if we really floundered (which happened more than once). I appreciated that he never sounded bored or robotic — he actually laughed when I mispronounced “apothecary” trying to impress everyone. There were families and another group waiting outside for their own adventures: some going for Poe’s haunted manuscript hunt, others picking the wizard’s apothecary game. The whole place buzzed with this mix of nerves and excitement — plus that faint whiff of dry-erase marker from all the notes we scribbled on the glass board. When our time ran out (we didn’t quite escape), nobody seemed disappointed. It was more like… well, now we have stories to tell over dinner.
Each game lasts 60 minutes, with extra time before and after for briefing and photos.
Games are recommended for ages 13+, but younger players can join with an adult present.
Yes—choose from Sherlock Holmes mysteries, Edgar Allan Poe’s chamber, or a wizard’s apothecary adventure.
Yes, it is wheelchair accessible and service animals are allowed.
If you don’t book all spots in a room, your game may be shared with other participants.
You should arrive about 15 minutes early for briefing before your game starts.
If you run out of time, your guide will debrief you after the game—you can still take photos and enjoy the experience.
Your booking covers admission for one adventure at Escape Room Live in Old Town Alexandria—including a pre-game briefing with your local guide and time afterward to debrief and snap some team photos before heading back out into town.
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