You’ll follow cryptic clues through Edinburgh’s streets, using real objects and pirate gear to unlock secrets about Captain Kidd. With support from a local game master if you get stuck, you’ll laugh, puzzle-solve, and maybe even argue over directions—before finally cracking open the treasure chest together.
I didn’t expect to start my Saturday morning clutching a battered canvas bag and squinting at a hand-drawn map near Calton Hill. But there we were, my friends and I, half-awake and already arguing over which way was north. Our game master—Jamie, who had that dry Scottish humor—handed us the “pirate kit” with a wink and said, “Don’t lose the compass. Or your patience.” The city felt quieter than usual, just the sound of gulls overhead and the distant hum of buses. It smelled like rain on old stone, which honestly fit the whole pirate thing.
The treasure hunt wasn’t just running around; it was more like being inside one of those escape rooms but outdoors, tangled up in Edinburgh’s own pirate stories. Every clue was an actual object or part of the city—a rusty anchor here, carvings I’d never noticed before. At one point we had to decode something using a piece of rope (I still don’t know if we did that right). Jamie messaged us once when we got stuck—“Try looking up for once!”—and I swear I heard him laughing somewhere nearby. The main keyword here is “treasure hunt Edinburgh,” but it really felt more like time-travel with jokes thrown in.
I liked that you didn’t need your phone except to ask for help (which we did…twice). There’s something about figuring things out with your hands—turning over cold metal keys, feeling damp paper maps—that makes you forget you’re in the middle of a city. We learned weird facts about Captain Kidd and Scottish pirates that I’d never heard before (apparently there’s still debate about his treasure). My shoes got muddy and someone almost left the compass behind at a bench. By the end, when we finally opened the chest (no spoilers), I realized I’d stopped caring about winning and just wanted to keep wandering around looking for more clues.
The treasure hunt usually takes 2.5 to 3 hours but can vary depending on your group’s pace.
It’s recommended for older children aged 12+ and groups who enjoy puzzles and walking.
You only need your phone to contact the game master if you’re stuck or need hints; otherwise it’s mostly hands-on.
The game starts near Calton Hill in Edinburgh and finishes very close to where it began.
You get a physical pirate kit with equipment and puzzles plus support from a local game master.
Yes, there are public transportation options close to the starting point.
Wear comfortable shoes and be prepared for some walking; bring your phone with internet access (WhatsApp preferred).
Your day includes all pirate-themed equipment and physical puzzles needed for the adventure, plus guidance from a local game master who’ll help out if you get stuck—all starting near Calton Hill in Edinburgh.
Do you need help planning your next activity?